Affichage des articles dont le libellé est minecraft. Afficher tous les articles
Affichage des articles dont le libellé est minecraft. Afficher tous les articles

mercredi 10 août 2016

Minecraft has been an 'opener'

So earlier today I read this article (https://medium.com/message/the-secret-of-minecraft-97dfacb05a3c) it popped up on my twitter stream and I had a few spare minutes, and as with most things that are to do with Minecraft I will have a look when I get time. I enjoyed reading it, and some parts raised some interesting lines of thought.

"'Game' doesn't even do it justice. What we're really talking abut here is a generative, networked system laced throughout with secrets."

"Imagine yourself a child, in possession of the secret knowledge."

"To play, you must seek information elsewhere."

Given my recent line of thinking in terms of how I can make my lessons in Minecraft more fluid, more engaging, more open and more fun I think these three quotes started something in my head today.

How do these, along with my thirst for making the learning more game like and hence more engaging, tie in with education?

Imagine you had 'secret' knowledge that you could share with the other students in your class to help them on their journey….

What if we had a system within the game that required students to seek out knowledge from elsewhere and only by doing so could they engage in the 'game'? What affect would this have on students.

How can I make a project within Minecraft that was 'laced' with secrets for students to investigate.

What if I could do this outside of Minecraft? Imagine the powerful learning going on in my classes if I could somehow use these ideas/ideals to generate learning activities within every class.

The real question: HOW DO I DO THIS?

Yet again, I am now readjusting my plans for an upcoming Minecraft activity. So it is all in limbo, I now need to have a serious think about how I can utilise 'secret' knowledge, and the thirst to be the person to find that knowledge and share it with others. This is stepping even farther from 'traditional' teaching methods, something which, of course, is going to take me out of my comfort zone.

So why is Minecraft an opener? For me it has opened many virtual doors and windows. From the collaborative relationships I now have around the globe, centred not only around Minecraft in education, but also playing the game to travelling and sharing a journey as I have never done before.

In doing these things it has opened my teaching methodologies to untold possibilities, and these possibilities (I hope) are beginning to transfer out of Minecraft and that virtual world into 'real' life and my teaching in general. It really has shifted a great deal of my thinking about education, how to best engage students, how to use games in classrooms and also about how to share. Something that I don't think teachers in general do enough, is believe that the journey they are on is worth sharing.

I never did prior to this, everything I did in my classes was 'in' my classes, between my students and me, but sharing what I have been doing in some of my classes over the last 3 years has given me a new perspective on what is worth sharing. Everyone has strengths to add to a discussion, everyone is at a different stage of their journey. I think there is real value in sharing the things you try, whether they turn out amazing, or they make you go home, curl up in a ball and try to forget them. So if you take one thing from this post today:

Share a journey, you might be surprised at what comes from a simple, "Hey I tried this today, this is what happened."

Thanks for reading and feel free to make a comment below, even better share something you tried today, include how it went, what you would change if you were to ever repeat it, you might find it rewarding.

On Minecraft and Curriculum.

So I read an article the other day http://www.theatlantic.com/education/archive/2015/02/the-case-against-minecraft/385678/ and after I read it I was all a bit "meh" about the whole thing. So I read the comments, which is normally where some decent debate occurs, unfortunately the comments devolved very quickly into nonsensical arguments over the syntax used by others. So I left it alone and went to do something more productive with my time.

Then this morning I find this blog post by Donelle Batty https://dbatty.wordpress.com/2015/02/25/does-everything-need-to-be-educational-minecraft/and found a resonating opinion. Is Minecraft educational? Does it have to be? What makes it so great in education? All of these questions are valid, and I feel Donelle does a brilliant job of bringing into light what should have been the 'real' questions that article addressed.

I felt the original article was lacking in any real substance for me, not saying that the article itself was pointless, but for my purposes, and with my experiences, this article really did not add anything to my own understanding of Minecraft and how it can be used in education. What it did do however, is bring to the forefront something that is becoming an increasing concern for me as someone actively working in the global community of educators trying to use Minecraft in their schools. Some people hear about the wonderful things students are achieving in Minecraft (both in and out of classrooms/schools) around the globe and immediately think that this will teach for them.

And that is just not true. As Donelle states, it is just a tool. In my opinion not much different to a pencil. With the right instructor or instructions the pencil can be used to create wonderful pieces of art, fantastic geometric drawings, a map to buried treasure or even a literary masterpiece, but without that key instructor or instruction what does it create? So how can we as educators utilise this tool called Minecraft properly? I think the first step is understanding it, understanding how to utilise it effectively for the learning objectives you have, the first step is not just expecting it to teach for you.

So in and of itself is Minecraft educational? Probably not, but while I was playing I saw a very large potential for teachable moments, particularly for Math. But that is probably my Math brain altering my perceptions. It is a great environment for teaching about digital citizenship, something that I have never 'really' been able to cover effectively in my classes prior to utilising Minecraft, as it is was a contrived lesson, rather than authentic and the students are very quick to realise that it is not real for them unlike in Minecraft where it is real for them, very real.

Minecraft does not educate my students, that is my job. Minecraft in the end is just a medium of communication between the students and me. I mean I use Minecraft to teach specific concepts, or reinforce them at the very least, and I believe I do that well for my students. But without my input what would having Minecraft in my lessons end up producing for my students?

Conceptual Math and Minecraft

I really enjoy working with different people and getting a different perspective on teaching things. At the moment I am discussing with another teacher at my school about teaching conceptual math, rather than contentual. (I know that is not a word, but you get my meaning)

Usually I teach the students 'how' to do things, not the 'why do it like that' or the 'why it works that way' stuff. I know that students retain the knowledge better when they understand how it works, but I had 'forgotten' it and had stopped using that in my classes. I am lucky enough to be working with a teacher that has reminded me what conceptual thinking and teaching is and how we can use it.

So the first thing we are talking about is fractions, everybody LOVES fractions, because they make so much sense. That statement is of course a lie, so how do we teach fractions conceptually, and can Minecraft help students visualise some of these concepts easier is really the point of this post/brain dump.

The basic concepts we would like students to understand at this stage are: equivalent fractions, adding and subtracting fractions and multiplication and division of fractions. My colleague had already written the conceptual worksheets for equivalent, adding and subtracting concepts. In my opinion they clearly lead students to an understanding of the concepts we are trying to get across. So now we are trying to address the multiplication and division of fractions.

Multiplication was fairly easy, it is just a matter of the language we are using when we are talking about it and some diagrammatical representations (I think Minecraft might be useful here but I will continue this a bit farther on). So instead of reading one third times one fifth, we are swapping out the "times" for an "of". So the question becomes one third of one fifth. Mathematically speaking this is fine, and I think that will get the point across to the students what the multiplication of fractions is actually 'doing' or finding out.

Division had me stumped for a while, again until I talked to others and got different perspectives. This concept relies on the understanding, or at least using the language, that division means how many fit in. So how many one fifths are there in one third rather than one third divided by one fifth. Which is something I had not considered before, but I think will really help students grasp the concept.

The interesting thing about the division concept was that it was a diagram that the other teacher started to draw that made it click for me. So I think that one of the most important things for building conceptual understandings like this is having an image/picture/model to look at and mess around with. And it is at this point where I started thinking I could use Minecraft, particularly for the model of multiplication. However there was a niggle that would not leave me alone (and still has not). Is Minecraft actually going to be 'better' than drawing in pen and paper for the students? In terms of engagement my answer is "of course it will be better" but in terms of the student understanding I am not sure it is going to make it any better. So lets talk about time, that thing that I always complain about.

If students explore these concepts visually in Minecraft, will the time taken to gain that image/picture/model be comparable to the time it would take to do it with pen and paper? Notice I am not even considering whether it will be faster, the models I can think of are 2-dimensional, and the instructions I give to students for creating their first few representations in Minecraft will, while not fully, be mostly 2-dimensional, or at least just as easily represented in 2-dimensions. So should I use Minecraft just because I can? What benefits will using Minecraft give the students? It is not an increased understanding, it is not a decrease in time taken.

Could the benefit be in that more easily memorable and therefore easily accessible image/picture/model just because they did it in Minecraft? I mean that was reason enough for me to do my first ever lesson in Minecraft, giving students a model of how neurotransmitters work, not a complete model, but a model regardless. Same as the solids, liquids and gases model the students and I completed, I feel that the students got a great model of a concept. However both of those 'feel' different to this idea. Those opportunities gave the students a different perspective than they could get by using paper and pen or discussion.

So when should I use Minecraft? If I am not increasing student understanding more than other options, I am not decreasing the time taken and I am not giving them a different perspective. Is this particular concept worth exploring within the world of Minecraft or should I stick to a paper and pen model? I would value any input as to when you think it is 'worthwhile' using Minecraft, what tips it over the edge for you into a 'must use' for the activity?

Minecraft: Education Edition Beta Starts!!

It is an exciting day, the MC:EE Beta program officially started today. With something like 4000 users trialling this software within schools, the next few weeks are going to be super busy for Microsoft's development team.



I have loaded it up and explored it myself, but am having trouble getting it installed on student machines so I have not been able to get students involved yet sadly. My other big blocker is something called a tenant. My O365 account is linked to my departments 'tenant', but I cannot get student accounts on that same tenant as far as I am aware. Which unfortunately means that even if I manage to get students online using locally hosted O365 accounts I will be unable to join their worlds unless I can change my 'tenant' or get my O365 account also added to my local tenant or get a new O365 account on the local tenant(about as clear as mud right?). All of which is going to take time and effort from my technician. First job is to get it installed and running on school computers, from there I will begin exploring how I can get students on, and join them in their exploration.

Many of the concerns I raised in my last post have not been addressed, I think the only one that has is that there is a mac version in the beta. However platform is still a big issue, it still only runs on Windows 10 and El Capitan. I think this is going to cut out many schools from getting involved in Minecraft for education. I hope the development team seriously consider this after the beta is over. I have not heard any more on the pricing structure and I believe that the modding option is completely off the table at this stage. It feels like Microsoft wants to make EE a self contained unit, which I can understand but at this point it is limiting the flexibility we are used to. Hopefully the key functions we used mods for in MCEdu will become a part of MC:EE without needing to add parts.

As it stands currently however I have a new concern, and that is the lack of a central server option. Since it is based off the Pocket Edition code, which allows players to easily connect to one another that is the process that the current form is taking. Any student can create a world and allow other students/teachers to join it. This could be a very big problem in terms of 'load' on the machine 'hosting'. Another concern is that it only allows others to join if they are a member of the same 'tenant'. Which means global collaboration is out of the picture at this point. So is teachers joining together on the one server and collaboratively building lessons, or helping each other out as others have done so many times for me and I for them. This is something I sincerely hope the development team look into and support teachers and students joining together and working collaboratively with people from around the globe, ideally on a central server of some sort rather than a client machine hosting and definitely with easier management of allowed users.

There are some very neat features that I am not allowed to talk about just yet, but rest assured that as soon as I can I will be sharing them. I want to stress again, having met and talked to some of the team behind this, they have their hearts in the right place, they are seriously open to feedback, suggestions and ideas, so if you have some let it be known on the user voice: https://feedback.minecraft.net/forums/345414-minecraft-education-edition

It is certainly an interesting and challenging time to be involved in the Minecraft in Education space.

Thanks for reading, please, as always, feel free to leave any comments below.

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